Hallelujah FULL GAME IS COMPLETE!


Woohoo! We hope you enjoy the completed game with 4 ghosts, 2 rooms, and 10 seller options!
Would you believe that there was a time we had references for 8 rooms? 💀 👻  

We were crazy ambitious about this project and I loved that we followed through! To be honest, when it came to the gameplay feedback loop, I (Jaqui), originally shared two ideas for the less is more theme, thinking we’d only pick one. The first was selling a hoarder’s things and the second was avoiding conversations with ghosts to get out of a haunted house! But the team liked them both so much we ended blending them together ðŸ˜…

 (Me: Uh programmers you sure we can implement all of that?) 

Turns out they can and we did! SUPER appreciate them pulling through post-jam, especially the intricate dialogue system and the in-game app! Even though I sent the dialogue scripts and rough gameflow early in the jam, we still had a lot of figuring out during the jam period and afterwards (which I learned a lot from)!

Huge thank you to TausaKatauas for bringing us together and to Frankii for doing majority of the post-jam heavy lifting. LeoWASD’s music absolutely pulls everything together as well! I am so honoured to work with such an amazing team! This has been a fantastic experience, even thought my hand was so sore after the jam from drawing everything in it! In the end, everything made during the jam were used and it’s such a blessing that Frankii carried out the vision!

Message from the awesome Frankii:

Phew, the post-jam update is finally out!

The fact it took nearly three months to finish probably shows that we bit off a little more than we could chew..! (Although I also needed a break from the project after we submitted it for the jam, which added on extra time…)

Overall, I really liked our team and thought everyone put in great work—Jaqui’s art was great and must have taken her ages, and Leo’s music was super impressive! The brainstorming process was also pretty painless—we had a couple of false starts with our ideas, but we were all on the same page in terms of what we wanted to make, and we all got to work pretty quickly.

In hindsight, I do think we overscoped the project for the time limit of the jam: from my end, implementing the smartphone UI element involved coding a bunch of different screens, animating the transitions between them, coding an entire photo-taking mechanic, and integrating the dialogue into the messages part of the phone! It kind of felt like coding an entire smartphone app on the side… Not to mention we also had a fair bit of dialogue kindly written by Jaqui—and dialogue systems can easily get pretty complicated to implement.

Luckily, leaving it unfinished during the jam wasn’t a problem because none of the team really minded too much as long as it got finished at some point. It would have been a shame to let everyone’s hard work go to waste, too, so I was happy to keep working on the project in my free time.

Since our other programmer got busy while I was working on fixing the game, all the changes fell down to me, and one of the trickiest parts of finishing the game was looking through the code for the dialogue system that he wrote and figuring out how it worked. A lot of the finished code ended up pretty hacked-together, but that’s par for the course I guess! 

🔥🔥🔥

👻 WE HOPE YOU ENJOY AND PLEASE LET US KNOW WHAT YOUR FAVOURITE GHOST IS! 👻

Files

antiques3.zip Play in browser
Aug 14, 2023

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